
While computer publisher Valve is mostly about computer gaming, their Steam service has started to make in roads to console gaming as well. A bulk of what they currently do is provide an online service and store for computer gaming, but Gabe Newell, the head of the company knows that’s changing.
He’s also keeping a close eye on how other publishers are starting to create their own, competitive services. I sat down with Newell in Germany earlier this month to chat with him about the problems online gaming faces, including the fight to stop piracy, challenges to Steam and the future of gaming.
The first thing I wanted to know, though, was what he thought of publishers who ...more.
It’s been a rough week for Sony, as the company has been scrambling to detect the source and extent of the security breach recently caused by hackers. While Sony’s current focus is to fix its security hole and get PSN back online, questions are now being raised about the financial cost of the leak, which could be in the billions of dollars.
The scope of the breach is potentially staggering, considering the fact that PlayStation Network has roughly 77 million user accounts. There are too many variables to put a concrete price on the mess-up, but data-security research firm, the Ponemon Institute states that the average data breach costs a company $318 per compromised user.
While simply applying that average to the total number of accounts (which would result in a $24 billion price tag) wouldn’t take into consideration duplicate accounts or which users have credit card ...more.
